[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="Compositing Pass",
Meta=(DisplayAfter="PassName", EditCondition="bEnabled"))
UMediaTexture * MediaSource
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Category="Compositing Pass",
Meta=(DisplayAfter="PassName", EditCondition="bEnabled"))
UMediaTexture * MediaSource