UMediaTextureCompositingInput

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementInputs.h

Include

#include "CompositingElements/CompositingElementInputs.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable, Meta=(DisplayName="Media Texture Input"))
class UMediaTextureCompositingInput : public UCompositingMediaInput

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

UMediaTexture &...

 

MediaSource

Constructors

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss