[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Compositing Pass",
Meta=(DisplayAfter="PassName", EditCondition="bEnabled"))
UTextureRenderTarget2D * RenderTarget
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Compositing Pass",
Meta=(DisplayAfter="PassName", EditCondition="bEnabled"))
UTextureRenderTarget2D * RenderTarget