UComposureBlueprintLibrary::CreatePlayerCompositingTarget

Creates a Player Compositing Target which you can modify during gameplay.

Windows
MacOS
Linux

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureBlueprintLibrary.h

Include

#include "ComposureBlueprintLibrary.h"

Source

/Engine/Plugins/Compositing/Composure/Source/Composure/Private/ComposureBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure", Meta=(WorldContext="WorldContextObject"))
static UComposurePlayerCompositingTarget * CreatePlayerCompositingTarget
(
    UObject * WorldContextObject
)

Remarks

Creates a Player Compositing Target which you can modify during gameplay.

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