Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureBlueprintLibrary.h |
Include |
#include "ComposureBlueprintLibrary.h" |
Source |
/Engine/Plugins/Compositing/Composure/Source/Composure/Private/ComposureBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Composure")
static void GetPlayerDisplayGamma
(
const APlayerCameraManager * PlayerCameraManager,
float & DisplayGamma
)
Returns display gamma of a given player camera manager, or 0 if no scene viewport attached.