UComposureBlueprintLibrary::GetPlayerDisplayGamma

Returns display gamma of a given player camera manager, or 0 if no scene viewport attached.

Windows
MacOS
Linux

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureBlueprintLibrary.h

Include

#include "ComposureBlueprintLibrary.h"

Source

/Engine/Plugins/Compositing/Composure/Source/Composure/Private/ComposureBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Composure")
static void GetPlayerDisplayGamma
(
    const APlayerCameraManager * PlayerCameraManager,
    float & DisplayGamma
)

Remarks

Returns display gamma of a given player camera manager, or 0 if no scene viewport attached.

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