Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureBlueprintLibrary.h |
Include |
#include "ComposureBlueprintLibrary.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure")
static void SetUVMapSettingsToMaterialParameters
(
const FComposureUVMapSettings & UVMapSettings,
class UMaterialInstanceDynamic * Material
)
Sets parameters of a material that uses Composure's MF_UVMap_SampleLocation material function.