| UObjectBase
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Module |
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Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureBlueprintLibrary.h |
Include |
#include "ComposureBlueprintLibrary.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI, Meta=(ScriptName="ComposureLibrary"))
class UComposureBlueprintLibrary : public UBlueprintFunctionLibrary
Name | Description | |
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UComposureBlueprintLibrary ( |
Name | Description | ||
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CopyCameraSettingsToSceneCapture ( |
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UComposurePl... |
CreatePlayerCompositingTarget ( |
Creates a Player Compositing Target which you can modify during gameplay. |
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GetCroppingUVTransformationMatrixFromPostMoveSettings ( |
Returns UV transformation matrix and its inversed to crop. |
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GetPlayerDisplayGamma ( |
Returns display gamma of a given player camera manager, or 0 if no scene viewport attached. |
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GetProjectionMatrixFromPostMoveSettings ( |
Returns a non-centered projection matrix. |
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GetRedGreenUVFactorsFromChromaticAberration ( |
Returns the red and green channel factors from percentage of chromatic aberration. |
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InvertUVDisplacementMapEncodingParameters |
Converts displacement encoding parameters to decoding parameters. |
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SetUVMapSettingsToMaterialParameters ( |
Sets parameters of a material that uses Composure's MF_UVMap_SampleLocation material function. |