| UActorComponent::GetCustomEditorPreviewWidget()
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Module |
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Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePlayerCompositingTarget.h |
Include |
#include "ComposurePlayerCompositingTarget.h" |
Source |
/Engine/Plugins/Compositing/Composure/Source/Composure/Private/ComposurePlayerCompositingTarget.cpp |
virtual TSharedPtr< SWidget > GetCustomEditorPreviewWidget()
If this component is set up to provide a preview window in editor (see GetEditorPreviewInfo), you can use this to customize the preview (to be something other than a world viewport). If this returns an empty pointer, then the preview will default to a viewport using the FMinimalViewInfo data from GetEditorPreviewInfo().