UComposureLensBloomPass

Bloom only pass implemented on top of the in-engine bloom.

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Inheritance Hierarchy

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureLensBloomPass.h

Include

#include "ComposureLensBloomPass.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Collision, Object, Physics, SceneComponent, Transform),
       ClassGroup="Composure", EditInlineNew, Meta=(BlueprintSpawnableComponent))
class UComposureLensBloomPass : public UComposurePostProcessPass

Remarks

Bloom only pass implemented on top of the in-engine bloom.

Variables

Name Description

Public variable UProperty Category, Interp BlueprintReadWrite

FLensBloomSetti...

 

Settings

Bloom settings.

Constructors

Name Description

Public function

UComposureLensBloomPass

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function UFunction BlueprintCallable, Category

void

 

BloomToRenderTarget()

Blurs the input into the output.

Public function UFunction BlueprintCallable, Category

void

 

SetTonemapperReplacingMaterial

(
    UMaterialInstanceDynamic* Mate...
)

Sets a custom tonemapper replacing material instance.

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