| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureLensBloomPass.h |
Include |
#include "ComposureLensBloomPass.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=(Collision, Object, Physics, SceneComponent, Transform),
ClassGroup="Composure", EditInlineNew, Meta=(BlueprintSpawnableComponent))
class UComposureLensBloomPass : public UComposurePostProcessPass
Bloom only pass implemented on top of the in-engine bloom.
Name | Description | ||
---|---|---|---|
|
Settings |
Bloom settings. |
Name | Description | |
---|---|---|
|
UComposureLensBloomPass ( |
Name | Description | ||
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|
BloomToRenderTarget() |
Blurs the input into the output. |
|
|
SetTonemapperReplacingMaterial ( |
Sets a custom tonemapper replacing material instance. |