UComposureLensBloomPassPolicy

Bloom only rules used for configuring how [UComposurePostProcessingPassProxy](API\Plugins\Composure\UComposurePostProcessingPassProx-) executes

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MacOS
Linux

Inheritance Hierarchy

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureLensBloomPass.h

Include

#include "ComposureLensBloomPass.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable, EditInlineNew, Meta=(DisplayName="Lens Bloom Pass"))
class UComposureLensBloomPassPolicy : public UComposurePostProcessPassPolicy

Remarks

Bloom only rules used for configuring how UComposurePostProcessingPassProxy executes

Variables

Name Description

Public variable UProperty Category, EditAnywhere, AdvancedDisplay

FName

 

BloomIntensityParamName

Public variable UProperty Category, EditAnywhere, AdvancedDisplay

UMaterialInterf...

 

ReplacementMaterial

Public variable UProperty Category, Interp BlueprintReadWrite

FLensBloomSetti...

 

Settings

Bloom settings.

Constructors

No constructors are accessible with public or protected access.

Functions

Name Description

Public function

void

 

SetupPostProcess_Implementation

(
    USceneCaptureComponent2D* Scen...,
    UMaterialInterface*& OutTonema...
)

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