Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePostProcessPass.h |
Include |
#include "ComposurePostProcessPass.h" |
Source |
/Engine/Plugins/Compositing/Composure/Source/Composure/Private/ComposurePostProcessPass.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Inputs")
void SetSetupMaterial
(
UMaterialInterface * Material
)
Sets a custom setup post process material. The material location must be set at BeforeTranslucency.