UComposurePostProcessPass::SetSetupMaterial

Sets a custom setup post process material. The material location must be set at BeforeTranslucency.

Windows
MacOS
Linux

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePostProcessPass.h

Include

#include "ComposurePostProcessPass.h"

Source

/Engine/Plugins/Compositing/Composure/Source/Composure/Private/ComposurePostProcessPass.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Inputs")
void SetSetupMaterial
(
    UMaterialInterface * Material
)

Remarks

Sets a custom setup post process material. The material location must be set at BeforeTranslucency.

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