Module |
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Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePostProcessPass.h |
Include |
#include "ComposurePostProcessPass.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UComposurePostProcessPass : public USceneComponent
In engine post process based pass.
Name | Description | ||
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UComposurePostP... |
BlendableInterface |
Blendable interface to intercept the OverrideBlendableSettings. |
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SceneCapture |
Underlying scene capture. |
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SetupMaterial |
Setup post process material. |
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TonemapperReplacement |
Internal material that replace the tonemapper to output linear color space. |
Name | Description | |
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UComposurePostProcessPass ( |
Name | Description | ||
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UTextureRend... |
GetOutputRenderTarget() |
Gets current output render target. |
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UMaterialInt... |
GetSetupMaterial() |
Gets current setup material. |
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OverrideBlendableSettings ( |
Called by UComposurePostProcessBlendable::OverrideBlendableSettings. |
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SetOutputRenderTarget ( |
Sets current output render target. |
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SetSetupMaterial ( |
Sets a custom setup post process material. The material location must be set at BeforeTranslucency. |
Name | Description | ||
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Activate ( |
Activates the SceneComponent, should be overridden by native child classes. |
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Deactivate() |
Deactivates the SceneComponent. |
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OnComponentDestroyed ( |
Called when a component is destroyed |