Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePostProcessingPassProxy.h |
Include |
#include "ComposurePostProcessingPassProxy.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Composure")
void SetupPostProcess
(
USceneCaptureComponent2D * SceneCapture,
UMaterialInterface *& TonemapperOverride
)