Module |
|
Header |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePostProcessingPassProxy.h |
Include |
#include "ComposurePostProcessingPassProxy.h" |
Source |
/Engine/Plugins/Compositing/Composure/Source/Composure/Private/ComposurePostProcessingPassProxy.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Composure")
void Execute
(
UTexture * PrePassInput,
UComposurePostProcessPassPolicy * PostProcessPass
)