UComposureTonemapperPassPolicy

Tonemapper only rules used for configuring how [UComposurePostProcessingPassProxy](API\Plugins\Composure\UComposurePostProcessingPassProx-) executes

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MacOS
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Inheritance Hierarchy

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureTonemapperPass.h

Include

#include "ComposureTonemapperPass.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable, EditInlineNew, Meta=(DisplayName="Tonemapper Pass"))
class UComposureTonemapperPassPolicy : public UComposurePostProcessPassPolicy

Remarks

Tonemapper only rules used for configuring how UComposurePostProcessingPassProxy executes

Variables

Name Description

Public variable UProperty Category, Interp, Meta BlueprintReadWrite

float

 

ChromaticAberration

In percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.

Public variable UProperty Category, Interp BlueprintReadWrite

FColorGradingSe...

 

ColorGradingSettings

Color grading settings.

Public variable UProperty Category, Interp BlueprintReadWrite

FFilmStockSetti...

 

FilmStockSettings

Film stock settings.

Constructors

No constructors are accessible with public or protected access.

Functions

Name Description

Public function

void

 

SetupPostProcess_Implementation

(
    USceneCaptureComponent2D* Scen...,
    UMaterialInterface*& OutTonema...
)

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