AConcertClientDesktopPresenceActor

A [AConcertClientDesktopPresenceActor](API\Plugins\ConcertSyncClient\AConcertClientDesktopPresenceAct-) is a child of [AConcertClientPresenceActor](API\Plugins\ConcertSyncClient\AConcertClientPresenceActor) that is used to represent users in desktop

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

ConcertSyncClient

Header

/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Source/ConcertSyncClient/Public/ConcertClientDesktopPresenceActor.h

Include

#include "ConcertClientDesktopPresenceActor.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Transient, NotPlaceable, Blueprintable)
class AConcertClientDesktopPresenceActor : public AConcertClientPresenceActor

Remarks

A AConcertClientDesktopPresenceActor is a child of AConcertClientPresenceActor that is used to represent users in desktop

Constructors

Name Description

Public function

AConcertClientDesktopPresenceActor

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

HideLaser()

Public function

void

 

ShowLaser()

Overridden from AConcertClientPresenceActor

Name Description

Public function Virtual

void

 

HandleEvent

(
    const FStructOnScope& InEvent
)

Handle presence update events

Public function Virtual

void

 

InitPresence

(
    const UConcertAssetContainer& InAs...,
    FName DeviceType
)

AConcertClientPresenceActor Interface

Public function Virtual

void

 

SetPresenceColor

(
    const FLinearColor& InColor
)

Set color of presence mesh

Overridden from AActor

Name Description

Public function Virtual

void

 

Tick

(
    float DeltaSeconds
)

Function called every frame on this Actor.

Overridden from UObject

Name Description

Public function Virtual

void

 

BeginDestroy()

UObject interface

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