FConcertSyncWorldRemapper

Util to handle remapping objects within the source world to be the equivalent objects in the destination world

Windows
MacOS
Linux

References

Module

ConcertSyncCore

Header

/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/ConcertSyncArchives.h

Include

#include "ConcertSyncArchives.h"

Syntax

class FConcertSyncWorldRemapper

Remarks

Util to handle remapping objects within the source world to be the equivalent objects in the destination world

Constructors

Name Description

Public function

FConcertSyncWorldRemapper()

Public function

FConcertSyncWorldRemapper

(
    FString InSourceWorldPathName,
    FString InDestWorldPathName
)

Functions

Name Description

Public function Const

bool

 

HasMapping()

Public function Const

bool

 

ObjectBelongsToWorld

(
    const FString& InObjectPathName
)

Public function Const

FString

 

RemapObjectPathName

(
    const FString& InObjectPathName
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss