FConcertWorkspaceSyncRequestedEvent

Windows
MacOS
Linux

References

Module

ConcertSyncCore

Header

/Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncCore/Source/ConcertSyncCore/Public/ConcertWorkspaceMessages.h

Include

#include "ConcertWorkspaceMessages.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FConcertWorkspaceSyncRequestedEvent

Variables

Name Description

Public variable UProperty

bool

 

bEnableLiveSync

True if the server workspace should be live-synced to this client as new activity is added, or false if syncing should only happen in response to these sync request events

Public variable UProperty

int64

 

FirstActivityIdToSync

The ID of the first activity to sync

Public variable UProperty

int64

 

LastActivityIdToSync

The ID of the last activity to sync (ignored if bEnableLiveSync is true)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss