| FConcertMessageData
|
Module |
|
Header |
/Engine/Plugins/Developer/Concert/ConcertMain/Source/ConcertTransport/Public/ConcertTransportMessages.h |
Include |
#include "ConcertTransportMessages.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FConcertReliableHandshakeData : public FConcertEndpointDiscoveryEvent
Handshake used to negotiate a reliable channel between endpoints (also uses the ReliableChannelId from the base message)
Name | Description | ||
---|---|---|---|
|
EndpointTimeoutTick |
It's a timespan encoded in ticks. |
|
|
HandshakeState |
State of the handshake |
|
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NextMessageIndex |
The next message index that the remote endpoint is going to send |
|
|
ReliableChannelId |
Channel ID we're going to send reliable messages of |