| IControlRigObjectBinding
|
Module |
|
Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRigSkeletalMeshBinding.h |
Include |
#include "ControlRigSkeletalMeshBinding.h" |
class FControlRigSkeletalMeshBinding : public IControlRigObjectBinding
Name | Description | ||
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BindToObject ( |
Bind to a runtime object |
|
|
UObject *... |
GetBoundObject() |
Get the current object we are bound to |
|
AActor * |
GetHostingActor() |
Find the actor we are bound to, if any |
|
IsBoundToObject ( |
Check whether we are bound to the supplied object. |
|
|
UnbindFromObject() |
Unbind from the current bound runtime object |