FControlRigSkeletalMeshBinding

Windows
MacOS
Linux

Inheritance Hierarchy

IControlRigObjectBinding

FControlRigSkeletalMeshBinding

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRigSkeletalMeshBinding.h

Include

#include "ControlRigSkeletalMeshBinding.h"

Syntax

class FControlRigSkeletalMeshBinding : public IControlRigObjectBinding

Overridden from IControlRigObjectBinding

Name Description

Public function Virtual

void

 

BindToObject

(
    UObject* InObject
)

Bind to a runtime object

Public function Virtual Const

UObject *...

 

GetBoundObject()

Get the current object we are bound to

Public function Virtual Const

AActor *

 

GetHostingActor()

Find the actor we are bound to, if any

Public function Virtual Const

bool

 

IsBoundToObject

(
    UObject* InObject
)

Check whether we are bound to the supplied object.

Public function Virtual

void

 

UnbindFromObject()

Unbind from the current bound runtime object

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