| FNodeHierarchyWithUserData
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Module |
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Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Rigs/AnimationHierarchy.h |
Include |
#include "Rigs/AnimationHierarchy.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FAnimationHierarchy : public FNodeHierarchyWithUserData
Name | Description | |
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~FAnimationHierarchy() |
Name | Description | ||
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AddUserDataImpl ( |
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EmptyUserData ( |
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const FTrans... |
GetGlobalTransform ( |
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GetGlobalTransform ( |
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const FTrans... |
GetLocalTransform ( |
It's up to your hierarchy to decide what to do with this |
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GetLocalTransform ( |
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GetNumUserData() |
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const void &... |
GetUserDataImpl ( |
Derived classes can implement this to supply per-node user data |
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void * |
GetUserDataImpl ( |
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HasUserData() |
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RemoveUserData ( |
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SetGlobalTransform ( |
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SetLocalTransform ( |