FConstraintNodeData

Windows
MacOS
Linux

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Rigs/AnimationHierarchy.h

Include

#include "Rigs/AnimationHierarchy.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FConstraintNodeData

Variables

Name Description

Public variable UProperty

FConstraintOffs...

 

ConstraintOffset

Public variable UProperty

FName

 

LinkedNode

Public variable UProperty

FTransform

 

RelativeParent

Functions

Name Description

Public function

void

 

AddConstraint

(
    const FTransformConstraint& Transf...
)

Public function

void

 

DeleteConstraint

(
    const FName& TargetNode
)

Public function Const

bool

 

DoesHaveConstraint()

Public function

FTransformCo...

 

FindConstraint

(
    const FName& TargetNode
)

Public function Const

const TArray...

 

GetConstraints()

Returns constraint ptr if found

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