Module |
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Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Rigs/RigCurveContainer.h |
Include |
#include "Rigs/RigCurveContainer.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FRigCurveContainer
Name | Description | ||
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Container |
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OnCurveAdded |
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OnCurveRemoved |
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OnCurveRenamed |
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OnCurveSelected |
Name | Description | |
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FRigCurveContainer() |
Name | Description | ||
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Add ( |
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begin() |
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begin() |
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ClearSelection() |
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CurrentSelection() |
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end() |
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end() |
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GetIndex ( |
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GetName ( |
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GetSafeNewName ( |
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float |
GetValue ( |
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float |
GetValue ( |
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ImportCurvesFromSkeleton |
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Initialize() |
Updates all of the internal caches |
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IsNameAvailable ( |
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IsSelected ( |
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Num() |
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Remove ( |
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Rename |
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Reset() |
Clears the CurveContainer and removes all content |
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ResetValues() |
Resets all of the transforms back to the initial transform |
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ERigElementT... |
RigElementType() |
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Select |
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SetValue ( |
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SetValue ( |
Name | Description | ||
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const FRigCu... |
operator[] ( |
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const FRigCu... |
operator[] ( |
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operator[] ( |
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operator[] ( |
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FRigCurveCon... |
operator= ( |