UAdditiveControlRig

Rig that allows additive layer editing per joint

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Rigs/AdditiveControlRig.h

Include

#include "Rigs/AdditiveControlRig.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(NotBlueprintable)
class UAdditiveControlRig : public UControlRig

Remarks

Rig that allows additive layer editing per joint

Constructors

Name Description

Public function

UAdditiveControlRig

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static

FName

 

GetControlName

(
    const FName& InBoneName
)

Utility function to

Public function Static

FName

 

GetSpaceName

(
    const FName& InBoneName
)

Overridden from UControlRig

Name Description

Public function Virtual

void

 

ExecuteUnits

(
    FRigUnitContext& InOutContext
)

ExecuteUnits

Public function Virtual

void

 

Initialize

(
    bool bInitRigUnits
)

BEGIN ControlRig.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss