FControlRigBindingTemplate

Binding track eval template based off spawn template

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Sequencer/ControlRigBindingTemplate.h

Include

#include "Sequencer/ControlRigBindingTemplate.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FControlRigBindingTemplate : public FMovieSceneSpawnSectionTemplate

Remarks

Binding track eval template based off spawn template

Constructors

Functions

Name Description

Public function Static

void

 

ClearObjectBinding()

Public function Static

FMovieSceneA...

 

GetAnimTypeID()

Public function Static

UObject *...

 

GetObjectBinding()

Public function Static

void

 

SetObjectBinding

(
    TWeakObjectPtr<> InObjectBinding
)

Bind to a runtime (non-sequencer-controlled) object.

Constants

Name

Description

ObjectBinding

The current external object binding we are using

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss