| FMovieSceneEvalTemplateBase
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Module |
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Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Sequencer/ControlRigBindingTemplate.h |
Include |
#include "Sequencer/ControlRigBindingTemplate.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FControlRigBindingTemplate : public FMovieSceneSpawnSectionTemplate
Binding track eval template based off spawn template
Name | Description | |
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FControlRigBindingTemplate() |
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FControlRigBindingTemplate ( |
Name | Description | ||
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ClearObjectBinding() |
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FMovieSceneA... |
GetAnimTypeID() |
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UObject *... |
GetObjectBinding() |
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SetObjectBinding ( |
Bind to a runtime (non-sequencer-controlled) object. |
Name |
Description |
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ObjectBinding |
The current external object binding we are using |