FControlRigSequenceObjectReferenceMap

Windows
MacOS
Linux

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Sequencer/ControlRigSequenceObjectReference.h

Include

#include "Sequencer/ControlRigSequenceObjectReference.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FControlRigSequenceObjectReferenceMap

Functions

Name Description

Public function

void

 

CreateBinding

(
    const FGuid& ObjectId,
    const FControlRigSequenceObjectRefe...
)

Create a binding for the specified ID

Public function Const

bool

 

HasBinding

(
    const FGuid& ObjectId
)

Check whether this map has a binding for the specified object id

Public function

void

 

RemoveBinding

(
    const FGuid& ObjectId
)

Remove a binding for the specified ID

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