[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
TMap< FName, FChannelMapInfo > ControlChannelMap
Map from the control name to where it starts as a channel
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
TMap< FName, FChannelMapInfo > ControlChannelMap
Map from the control name to where it starts as a channel