Classes
Name
Description
FBoolInterrogationData
FChannelMapInfo
FControlRigBindingTemplate
Binding track eval template based off spawn template
FControlRigObjectSpawner
FControlRigSequenceObjectReference
An external reference to an level sequence object, resolvable through an arbitrary context.
FControlRigSequenceObjectReferenceMap
FControlRigSequenceObjectReferences
FControlRigSortedControls
Functions to set up the control rig controls so they are in hierarchical order
FFloatInterrogationData
Data that's queried during an interrogtion
FMovieSceneControlRigInstanceData
FMovieSceneControlRigParameterTemplate
FRigControlTreeElement
Class to hold sorted order of control/space elements so we sort them correctly in sequencer
FTransformInterrogationData
FVector2DInterrogationData
FVectorInterrogationData
UControlRigBindingTrack
Handles when a controller should be bound and unbound
UControlRigLayerInstance
UControlRigObjectHolder
UControlRigSequence
UControlRigSequencerAnimInstance
UMovieSceneControlRigParameterSection
Movie scene section that controls animation controller animation
UMovieSceneControlRigParameterTrack
UMovieSceneControlRigSection
UMovieSceneControlRigTrack
Handles animation of skeletal mesh actors using animation ControlRigs