Sequencer

Windows
MacOS
Linux

Classes

Name

Description

Public struct

FBoolInterrogationData

Public struct UStruct

FChannelMapInfo

Public struct UStruct

FControlRigBindingTemplate

Binding track eval template based off spawn template

Public class

FControlRigObjectSpawner

Public struct UStruct

FControlRigSequenceObjectReference

An external reference to an level sequence object, resolvable through an arbitrary context.

Public struct UStruct

FControlRigSequenceObjectReferenceMap

Public struct UStruct

FControlRigSequenceObjectReferences

Public class

FControlRigSortedControls

Functions to set up the control rig controls so they are in hierarchical order

Public struct

FFloatInterrogationData

Data that's queried during an interrogtion

Public struct UStruct

FMovieSceneControlRigInstanceData

Public struct UStruct

FMovieSceneControlRigParameterTemplate

Public class

FRigControlTreeElement

Class to hold sorted order of control/space elements so we sort them correctly in sequencer

Public struct

FTransformInterrogationData

Public struct

FVector2DInterrogationData

Public struct

FVectorInterrogationData

Public class UClass MinimalAPI

UControlRigBindingTrack

Handles when a controller should be bound and unbound

Public class UClass Transient notblueprintable

UControlRigLayerInstance

Public class UClass

UControlRigObjectHolder

Public class UClass BlueprintType experimental

UControlRigSequence

Public class UClass Transient notblueprintable

UControlRigSequencerAnimInstance

Public class UClass

UMovieSceneControlRigParameterSection

Movie scene section that controls animation controller animation

Public class UClass MinimalAPI

UMovieSceneControlRigParameterTrack

Public class UClass

UMovieSceneControlRigSection

Movie scene section that controls animation controller animation

Public class UClass MinimalAPI

UMovieSceneControlRigTrack

Handles animation of skeletal mesh actors using animation ControlRigs

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