[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Instanced, Category="ControlRig", Meta=(ShowOnlyInnerProperties))
UControlRig * ControlRig
The current root instance of our ControlRig
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Instanced, Category="ControlRig", Meta=(ShowOnlyInnerProperties))
UControlRig * ControlRig
The current root instance of our ControlRig