| UActorComponent::GetComponentInstanceData()
|
Module |
|
Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRigComponent.h |
Include |
#include "ControlRigComponent.h" |
Source |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Private/ControlRigComponent.cpp |
virtual TStructOnScope< FActorComponentInstanceData > GetComponentInstanceData() const
Called before we throw away components during RerunConstructionScripts, to cache any data we wish to persist across that operation