FRigUnit_Control_StaticMesh

A control unit used to drive a transform from an external source

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MacOS
Linux

Inheritance Hierarchy

FRigVMStruct

FRigUnit

FRigUnit_Control

FRigUnit_Control_StaticMesh

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Units/Control/RigUnit_Control_StaticMesh.h

Include

#include "Units/Control/RigUnit_Control_StaticMesh.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Meta=(DisplayName="Static Mesh Control", Category="Controls", ShowVariableNameInTitle))
struct FRigUnit_Control_StaticMesh : public FRigUnit_Control

Remarks

A control unit used to drive a transform from an external source

Variables

Name Description

Public variable

FTransform

 

MeshTransform

The the transform the mesh will be rendered with (applied on top of the control's transform in the viewport)

Constructors

Overridden from FRigUnit

Name Description

Public function Virtual

void

 

Execute

(
    const FRigUnitContext& Context
)

Execute logic for this rig unit

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