| FRigVMStruct
|
Module |
|
Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Units/RigUnit.h |
Include |
#include "Units/RigUnit.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Meta=(Abstract))
struct FRigUnitMutable : public FRigUnit
Base class for all rig units that can change data
Name | Description | ||
---|---|---|---|
|
ExecuteContext |
This property is used to chain multiple mutable units together |
Name | Description | |
---|---|---|
|
FRigUnitMutable() |