FRigUnitMutable

Base class for all rig units that can change data

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/Units/RigUnit.h

Include

#include "Units/RigUnit.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType), Meta=(Abstract))
struct FRigUnitMutable : public FRigUnit

Remarks

Base class for all rig units that can change data

Variables

Name Description

Public variable UProperty Meta Transient displayname

FControlRigExec...

 

ExecuteContext

This property is used to chain multiple mutable units together

Constructors

Name Description

Public function

FRigUnitMutable()

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