Module |
|
Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRigDeveloper/Public/ControlRigHierarchyModifier.h |
Include |
#include "ControlRigHierarchyModifier.h" |
Source |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRigDeveloper/Private/ControlRigHierarchyModifier.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Hierarchy")
bool ReparentElement
(
const FRigElementKey & InElement,
const FRigElementKey & InNewParent
)
Reparents an element to another element, returns true if successful.