UControlRigHierarchyModifier::ReparentElement

Reparents an element to another element, returns true if successful.

Windows
MacOS
Linux

References

Module

ControlRigDeveloper

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRigDeveloper/Public/ControlRigHierarchyModifier.h

Include

#include "ControlRigHierarchyModifier.h"

Source

/Engine/Plugins/Experimental/ControlRig/Source/ControlRigDeveloper/Private/ControlRigHierarchyModifier.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Hierarchy")
bool ReparentElement
(
    const FRigElementKey & InElement,
    const FRigElementKey & InNewParent
)

Remarks

Reparents an element to another element, returns true if successful.

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