| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRigDeveloper/Public/ControlRigHierarchyModifier.h |
Include |
#include "ControlRigHierarchyModifier.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UControlRigHierarchyModifier : public UObject
Name | Description | |
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UControlRigHierarchyModifier() |
Name | Description | ||
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FRigElementK... |
AddBone ( |
Adds a new single bone. |
|
FRigElementK... |
AddControl ( |
Adds a new single control. |
|
FRigElementK... |
AddCurve ( |
Adds a new single curve. |
|
FRigElementK... |
AddSpace ( |
Adds a new single space. |
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ClearSelection() |
Clears the selection. |
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ExportToText ( |
Exports the elements provided to text (for copy & paste, import / export) |
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GetBone ( |
Returns a single bone from provided key. |
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GetControl ( |
Returns a single control from provided key. |
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GetCurve ( |
Returns a single curve from provided key. |
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GetElements() |
Returns the keys of all elements within the hierarchy. |
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GetGlobalTransform ( |
Returns the current global transform of a given element key. |
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GetInitialGlobalTransform ( |
Returns the initial global transform for a given element key. |
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GetInitialTransform ( |
Returns the initial transform for a given element key. |
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GetLocalTransform ( |
Returns the current local transform of a given element key. |
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GetSelection() |
Returns the keys of all selected elements within the hierarchy. |
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GetSpace ( |
Returns a single space from provided key. |
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ImportFromText ( |
Imports the content of the provided text and returns the keys created. |
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Initialize ( |
Initializes the rig, but calling reset on all elements. |
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IsSelected ( |
Returns true if a given element is currently selected. |
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RemoveElement ( |
Removes a single element, returns true if successful. |
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FRigElementK... |
RenameElement ( |
Renames an existing element and returns the new element key. |
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ReparentElement ( |
Reparents an element to another element, returns true if successful. |
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Reset() |
Removes all elements of the hierarchy. |
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ResetTransforms() |
Resets the transforms on all elements of the hierarchy. |
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Select ( |
Selects or deselects a given element. |
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SetBone ( |
Updates a single bone. |
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SetControl ( |
Updates a single control. |
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SetCurve ( |
Updates a single curve. |
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SetGlobalTransform ( |
Sets the current global transform of a given element key. |
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SetInitialGlobalTransform ( |
Sets the initial global transform for a given element key. |
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SetInitialTransform ( |
Sets the initial transform for a given element key. |
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SetLocalTransform ( |
Sets the current local transform of a given element key. |
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SetSpace ( |
Updates a single space. |