| UObject::IsSelectedInEditor()
|
Module |
|
Header |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRigManipulation/Public/ControlRigGizmoActor.h |
Include |
#include "ControlRigGizmoActor.h" |
Source |
/Engine/Plugins/Experimental/ControlRig/Source/ControlRigManipulation/Private/ControlRigGizmoActor.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintGetter)
virtual bool IsSelectedInEditor() const
Get whether the control is selected/unselected