AControlRigGizmoActor::IsSelectedInEditor

Get whether the control is selected/unselected

Windows
MacOS
Linux

Override Hierarchy

UObject::IsSelectedInEditor()

AActor::IsSelectedInEditor()

AControlRigGizmoActor::IsSelectedInEditor()

References

Module

ControlRigManipulation

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRigManipulation/Public/ControlRigGizmoActor.h

Include

#include "ControlRigGizmoActor.h"

Source

/Engine/Plugins/Experimental/ControlRig/Source/ControlRigManipulation/Private/ControlRigGizmoActor.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintGetter)
virtual bool IsSelectedInEditor() const

Remarks

Get whether the control is selected/unselected

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