Module |
|
Header |
/Engine/Plugins/Runtime/CustomMeshComponent/Source/CustomMeshComponent/Classes/CustomMeshComponent.h |
Include |
#include "CustomMeshComponent.h" |
Source |
/Engine/Plugins/Runtime/CustomMeshComponent/Source/CustomMeshComponent/Private/CustomMeshComponent.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Components|CustomMesh")
void AddCustomMeshTriangles
(
const TArray< FCustomMeshTriangle > & Triangles
)
Add to the geometry to use on this triangle mesh. This may cause an allocation. Use SetCustomMeshTriangles() instead when possible to reduce allocations.