| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXBlueprintGraph/Public/K2Node_DMXBase.h |
Include |
#include "K2Node_DMXBase.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UK2Node_DMXBase : public UK2Node
Name | Description | ||
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UDMXLibrary ... |
CachedLibrary |
Stores the Library to be able to unbind from it later |
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CachedNodeTitle |
Constructing FText strings can be costly, so we cache the node's title |
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LibraryEntitiesUpdatedHandle |
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NodeTooltip |
Tooltip text for this node. |
Name | Description | |
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~UK2Node_DMXBase() |
Name | Description | ||
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UEdGraphPin ... |
GetClassPin ( |
Get the blueprint input pin |
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UClass * |
GetClassPinBaseClass() |
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IsCompatibleWithGraph ( |
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OnLibraryAssetChanged ( |
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OnLibraryEntitiesUpdated ( |
Name | Description | ||
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GetMenuActions |
Replacement for GetMenuEntries(). |
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GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
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IsNodeSafeToIgnore() |
Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings). |
Name | Description | ||
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AddSearchMetaDataInfo ( |
Add's node data to the search metadata, override to collect more data that may be desirable to search for |
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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PinConnectionListChanged ( |
Called when the connection list of one of the pins of this node is changed in the editor |
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PinDefaultValueChanged ( |
Called when the DefaultValue of one of the pins of this node is changed in the editor |