UK2Node_GetDMXActiveModeFunctionValues

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Inheritance Hierarchy

References

Module

DMXBlueprintGraph

Header

/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXBlueprintGraph/Public/K2Node_GetDMXActiveModeFunctionValues.h

Include

#include "K2Node_GetDMXActiveModeFunctionValues.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UK2Node_GetDMXActiveModeFunctionValues : public UK2Node_EditablePinBase

Variables

Name Description

Public variable UProperty

bool

 

bIsExposed

Constructors

Functions

Name Description

Public function

void

 

ExposeFunctions()

Expose DMX function pins from fixture patch active mode

Public function Const

UDMXEntityFi...

 

GetFixturePatchFromPin()

Public function Const

UEdGraphPin ...

 

GetInputDMXFixturePatchPin()

Public function Const

UEdGraphPin ...

 

GetInputDMXProtocolPin()

Public function Const

UEdGraphPin ...

 

GetOutputFunctionsMapPin()

Public function Const

UEdGraphPin ...

 

GetOutputIsSuccessPin()

Public function Const

UEdGraphPin ...

 

GetThenPin()

Public function Const

bool

 

IsExposed()

Public function

void

 

OnFixturePatchChanged()

Triggers when FixturePatch from input pin has been changed

Public function

void

 

RemoveOutputPin

(
    UEdGraphPin* Pin
)

Public function

void

 

RemovePinsRecursive

(
    UEdGraphPin* Pin
)

Public function

void

 

ResetFunctions()

Removes DMX function node pins

Overridden from UK2Node_EditablePinBase

Name Description

Public function Virtual

bool

 

CanCreateUserDefinedPin

(
    const FEdGraphPinType& InPinType,
    EEdGraphPinDirection InDesiredDirec...,
    FText& OutErrorMessage
)

Queries if a user defined pin of the passed type can be constructed on this node.

Public function Virtual

UEdGraphPin ...

 

CreatePinFromUserDefinition

(
    const TSharedPtr< FUserPinInfo > Ne...
)

Creates a new pin on the node from the specified user pin info.

Public function Virtual

bool

 

ModifyUserDefinedPinDefaultValue

(
    TSharedPtr< FUserPinInfo > PinInfo,
    const FString& NewDefaultValue
)

Modifies the default value of an existing pin on the node, this will update both the UserPinInfo and the linked editor pin

Public function Virtual Const

bool

 

ShouldUseConstRefParams()

Should this node require 'const' for pass-by-reference parameters?

Overridden from UK2Node

Name Description

Public function Virtual

void

 

ExpandNode

(
    FKismetCompilerContext& CompilerCo...,
    UEdGraph* SourceGraph
)

Expands a node while compiling, which may add additional nodes or delete this node

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

FText

 

GetMenuCategory()

Override to provide a default category for specific node types to be listed under.

Public function Virtual Const

bool

 

ShouldShowNodeProperties()

Return whether the node's properties display in the blueprint details panel

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Constants

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