| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXBlueprintGraph/Public/K2Node_GetDMXActiveModeFunctionValues.h |
Include |
#include "K2Node_GetDMXActiveModeFunctionValues.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UK2Node_GetDMXActiveModeFunctionValues : public UK2Node_EditablePinBase
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bIsExposed |
Name | Description | |
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UK2Node_GetDMXActiveModeFunctionValues() |
Name | Description | ||
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ExposeFunctions() |
Expose DMX function pins from fixture patch active mode |
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UDMXEntityFi... |
GetFixturePatchFromPin() |
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UEdGraphPin ... |
GetInputDMXFixturePatchPin() |
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UEdGraphPin ... |
GetInputDMXProtocolPin() |
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UEdGraphPin ... |
GetOutputFunctionsMapPin() |
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UEdGraphPin ... |
GetOutputIsSuccessPin() |
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UEdGraphPin ... |
GetThenPin() |
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IsExposed() |
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OnFixturePatchChanged() |
Triggers when FixturePatch from input pin has been changed |
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RemoveOutputPin ( |
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RemovePinsRecursive ( |
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ResetFunctions() |
Removes DMX function node pins |
Name | Description | ||
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CanCreateUserDefinedPin ( |
Queries if a user defined pin of the passed type can be constructed on this node. |
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UEdGraphPin ... |
CreatePinFromUserDefinition ( |
Creates a new pin on the node from the specified user pin info. |
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ModifyUserDefinedPinDefaultValue ( |
Modifies the default value of an existing pin on the node, this will update both the UserPinInfo and the linked editor pin |
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ShouldUseConstRefParams() |
Should this node require 'const' for pass-by-reference parameters? |
Name | Description | ||
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ExpandNode ( |
Expands a node while compiling, which may add additional nodes or delete this node |
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GetMenuActions |
Replacement for GetMenuEntries(). |
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GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
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ShouldShowNodeProperties() |
Return whether the node's properties display in the blueprint details panel |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |