FDMXEditor::RenameNewlyAddedEntity

Utility function to handle all steps required to rename a newly added Entity

Windows
MacOS
Linux

References

Module

DMXEditor

Header

/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXEditor/Public/DMXEditor.h

Include

#include "DMXEditor.h"

Source

/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXEditor/Private/DMXEditor.cpp

Syntax

void RenameNewlyAddedEntity
(
    UDMXEntity * InEntity,
    TSubclassOf< UDMXEntity > InEntityClass
)

Remarks

Utility function to handle all steps required to rename a newly added Entity

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss