Module |
|
Header |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXEditor/Public/Widgets/SAssetPickerButton.h |
Include |
#include "Widgets/SAssetPickerButton.h" |
Source |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXEditor/Private/Widgets/SAssetPickerButton.cpp |
virtual const FAssetData & GetAssetData() const
Returns asset data of currently selected object, if bRuntimePath is true this will include _C for blueprint classes, for false it will point to UBlueprint instead