SAssetPickerButton::GetAssetData

Returns asset data of currently selected object, if bRuntimePath is true this will include _C for blueprint classes, for false it will point to [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) instead

Windows
MacOS
Linux

References

Module

DMXEditor

Header

/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXEditor/Public/Widgets/SAssetPickerButton.h

Include

#include "Widgets/SAssetPickerButton.h"

Source

/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXEditor/Private/Widgets/SAssetPickerButton.cpp

Syntax

virtual const FAssetData & GetAssetData() const

Remarks

Returns asset data of currently selected object, if bRuntimePath is true this will include _C for blueprint classes, for false it will point to UBlueprint instead

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