FDMXProtocolName

Windows
MacOS
Linux

References

Module

DMXProtocol

Header

/Engine/Plugins/Experimental/DigitalMultiplex/DMXProtocol/Source/DMXProtocol/Public/DMXProtocolTypes.h

Include

#include "DMXProtocolTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDMXProtocolName

Variables

Name Description

Public variable UProperty Category BlueprintReadWrite

FName

 

Name

Selected protocol name

Constructors

Name Description

Public function

FDMXProtocolName()

Public function

FDMXProtocolName

(
    const FName& InName
)

Construct from a protocol name

Public function

FDMXProtocolName

(
    IDMXProtocolPtr InProtocol
)

Construct from a protocol

Functions

Name Description

Public function Static

TArray< FNam...

 

GetPossibleValues()

Public function Const

IDMXProtocol...

 

GetProtocol()

Returns the Protocol this name represents

Public function Const

bool

 

IsValid()

True if it has a valid Protocol name

Operators

Name Description

Public function Const

 

operator bool()

Bool (is valid) operator

Public function Const

 

operator const FName &()

Public function Const

 

operator const IDMXProtocolPtr()

Public function

 

operator FName &()

Public function

 

operator IDMXProtocolPtr()

Public function Const

bool

 

operator==

(
    const FDMXProtocolName& Other
)

Public function Const

bool

 

operator==

(
    const IDMXProtocolPtr& Other
)

Public function Const

bool

 

operator==

(
    const FName& Other
)

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