Module |
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Header |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXProtocol/Source/DMXProtocol/Public/DMXProtocolTypes.h |
Include |
#include "DMXProtocolTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDMXProtocolName
Name | Description | ||
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Name |
Selected protocol name |
Name | Description | |
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FDMXProtocolName() |
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FDMXProtocolName ( |
Construct from a protocol name |
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FDMXProtocolName ( |
Construct from a protocol |
Name | Description | ||
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GetPossibleValues() |
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IDMXProtocol... |
GetProtocol() |
Returns the Protocol this name represents |
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IsValid() |
True if it has a valid Protocol name |
Name | Description | ||
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operator bool() |
Bool (is valid) operator |
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operator const FName &() |
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operator const IDMXProtocolPtr() |
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operator FName &() |
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operator IDMXProtocolPtr() |
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operator== ( |
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operator== ( |
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operator== ( |