UDMXProtocolSettings

User defined protocol settings that apply to a whole protocol module

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UDMXProtocolSettings

References

Module

DMXProtocol

Header

/Engine/Plugins/Experimental/DigitalMultiplex/DMXProtocol/Source/DMXProtocol/Public/DMXProtocolSettings.h

Include

#include "DMXProtocolSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, NotPlaceable)
class UDMXProtocolSettings : public UObject

Remarks

User defined protocol settings that apply to a whole protocol module

Variables

Name Description

Public variable UProperty Category, EditAnywhere Config

bool

 

bShouldUseUnicast

Public variable UProperty Category, EditAnywhere, Meta Config

TSet< FName >

 

FixtureCategories

Fixture Categories ENum

Public variable UProperty Category, EditAnywhere, Meta Config

int32

 

GlobalArtNetUniverseOffset

Universe Remote Start for ArtNet

Public variable UProperty Category, EditAnywhere, Meta Config

int32

 

GlobalSACNUniverseOffset

Universe Remote Start for sACN

Public variable UProperty Config

FName

 

InputConsoleProtocol

Set the current protocol to be monitored

Public variable UProperty Config

uint16

 

InputConsoleUniverseID

Set the current Universe ID to be monitored

Public variable UProperty Category, EditAnywhere, Meta Config

FString

 

InterfaceIPAddress

Manual Interface IP Address

Public variable UProperty Category, EditAnywhere, Meta Config

FString

 

UnicastEndpoint

Constructors

Name Description

Public function

UDMXProtocolSettings()

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

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