| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXRuntime/Public/Game/DMXComponent.h |
Include |
#include "Game/DMXComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(DMX), Meta=(BlueprintSpawnableComponent),
HideCategories=("Variable", "Sockets", "Tags", "Activation", "Cooking", "ComponentReplication", "AssetUserData", "Collision", "Events"))
class UDMXComponent : public UActorComponent
Name | Description | ||
---|---|---|---|
|
FixturePatch |
Name | Description | |
---|---|---|
|
UDMXComponent() |
Sets default values for this component's properties. |
Name | Description | ||
---|---|---|---|
|
UDMXEntityFi... |
GetFixturePatch() |
|
|
SetFixturePatch ( |
Name | Description | ||
---|---|---|---|
|
BeginPlay() |
Called when the game starts. |
|
|
TickComponent ( |
Called every frame. |