UDMXComponent

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

DMXRuntime

Header

/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXRuntime/Public/Game/DMXComponent.h

Include

#include "Game/DMXComponent.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(DMX), Meta=(BlueprintSpawnableComponent),
       HideCategories=("Variable", "Sockets", "Tags", "Activation", "Cooking", "ComponentReplication", "AssetUserData", "Collision", "Events"))
class UDMXComponent : public UActorComponent

Variables

Name Description

Public variable UProperty Category, EditAnywhere

FDMXEntityFixtu...

 

FixturePatch

Constructors

Name Description

Public function

UDMXComponent()

Sets default values for this component's properties.

Functions

Name Description

Public function Const UFunction BlueprintPure, Category

UDMXEntityFi...

 

GetFixturePatch()

Public function UFunction BlueprintCallable, Category

void

 

SetFixturePatch

(
    UDMXEntityFixturePatch* InFixt...
)

Overridden from UActorComponent

Name Description

Protected function Virtual

void

 

BeginPlay()

Called when the game starts.

Protected function Virtual

void

 

TickComponent

(
    float DeltaTime,
    ELevelTick TickType,
    FActorComponentTickFunction* T...
)

Called every frame.

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