[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly,
Meta=(DisplayName="Channel Offset", ClampMin="0", ClampMax="511", DisplayPriority="1"),
Category="DMX")
int32 ChannelOffset
This function's channel offset. E.g.: if the function's starting channel is supposed to be 10 and ChannelOffset = 5, the function's starting channel becomes 15 and all following functions follow it accordingly.