[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Meta=(DisplayPriority="5"), Category="DMX")
EDMXFixtureSignalFormat DataType
This function's data type. Defines the used number of channels (bytes)
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Meta=(DisplayPriority="5"), Category="DMX")
EDMXFixtureSignalFormat DataType
This function's data type. Defines the used number of channels (bytes)