[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Meta=(DisplayPriority="15"), Category="DMX")
TArray< FDMXFixtureFunction > Functions
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadOnly, Meta=(DisplayPriority="15"), Category="DMX")
TArray< FDMXFixtureFunction > Functions