FDMXFixtureMode

Windows
MacOS
Linux

References

Module

DMXRuntime

Header

/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixtureType.h

Include

#include "Library/DMXEntityFixtureType.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDMXFixtureMode

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bAutoChannelSpan

When enabled, ChannelSpan is automatically set based on the created functions and their data types.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

int32

 

ChannelSpan

Number of channels (bytes) used by this mode's functions

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

TArray< FDMXFix...

 

Functions

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

FString

 

ModeName

Constructors

Name Description

Public function

FDMXFixtureMode()

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