Module |
|
Header |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h |
Include |
#include "Library/DMXEntityFixturePatch.h" |
Source |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXRuntime/Private/Library/DMXEntityFixturePatch.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="DMX|Fixture Patch")
int32 GetChannelSpan() const
Returns the number of channels this Patch occupies with the Fixture functions from its Active Mode. It'll always be at least 1 channel.