UDMXEntityFixturePatch::GetChannelSpan

Returns the number of channels this Patch occupies with the Fixture functions from its Active Mode.

Windows
MacOS
Linux

References

Module

DMXRuntime

Header

/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h

Include

#include "Library/DMXEntityFixturePatch.h"

Source

/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXRuntime/Private/Library/DMXEntityFixturePatch.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="DMX|Fixture Patch")
int32 GetChannelSpan() const

Remarks

Returns the number of channels this Patch occupies with the Fixture functions from its Active Mode. It'll always be at least 1 channel.

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