Module |
|
Header |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h |
Include |
#include "Library/DMXEntityFixturePatch.h" |
Source |
/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXRuntime/Private/Library/DMXEntityFixturePatch.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="DMX|Fixture Patch")
TMap< FName, EDMXFixtureSignalFormat > GetFunctionSignalFormats() const
Return map of function names and their Data Types. Functions outside the Active Mode's channel span range are ignored.