UDMXEntityFixturePatch::GetStartingChannel

Return the active starting channel, evaluated after checking if Auto-Assignment is activated.

Windows
MacOS
Linux

References

Module

DMXRuntime

Header

/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatch.h

Include

#include "Library/DMXEntityFixturePatch.h"

Source

/Engine/Plugins/Experimental/DigitalMultiplex/DMXEngine/Source/DMXRuntime/Private/Library/DMXEntityFixturePatch.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="DMX|Fixture Patch")
int32 GetStartingChannel() const

Remarks

Return the active starting channel, evaluated after checking if Auto-Assignment is activated.

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